Resume

Leon Su

LinkedIn · ArtStation · GitHub · IMDb

Contact Email: bGVvbi5zdUBob3RtYWlsLmNvbQ== (base64 Encoding)

Summary

Experienced Artist with a demonstrated history of working in the motion pictures and animation industry. CG generalist specialized in Look Development and Texture Painting. Strong passion in sculpting and drawing.

Technical Skills

  • Look development and texturing: PBR workflow, texture painting, look development, modelling
  • Software: Mari, Substance Painter, Maya, ZBrush, Katana, Houdini
  • Programming: Python/PyMEL, Java, JavaScript
  • Art foundations: Artistic anatomy, morphology, osteology
  • Production tools: JIRA, Confluence

Work Experience

Build TD, Texture/Lookdev · Double Negative

Oct 2021 – Present | Nov 2017 – Jul 2018

  • Partner with other disciplines to establish the look of CG assets.
  • Create textures from references and concept designs.
  • Document new and common procedures in the Confluence knowledge base for the wider team.

Selected credits: Dune: Part Two (2024), Shazam! Fury of the Gods (2023), The Last of Us (2023)


Asset Artist · Goldtooth

Feb 2020 – Oct 2021 | Aug 2019 – Oct 2019

  • Built characters, environments and vehicles for cinematic trailers, covering modelling, texturing and look development.
  • Handled asset ingest, mesh retopology, scene layout and kit-bash prototyping.


Generalist · Scanline VFX

Oct 2019 – Jan 2020

  • Created textures and look development from photo references.

Selected credits: Godzilla vs. Kong (2021)


Surfacing Artist · Mainframe

Mar 2019 – Jun 2019

  • Painted textures and developed materials from 2D designs.
  • Assisted development of the Katana surfacing pipeline.


Generalist · Pixomondo

Aug 2018 – Feb 2019 | Jul 2017 – Oct 2017

  • Painted textures and developed looks for assets, and contributed modelling.
  • Set up sequence light rigs and optimized scenes.

Selected credits: Midway (2019), Siren (2018–2019), Pegasus (2019), Goosebumps 2: Haunted Halloween (2018, lighting), Sky Hunter (2017)


Render TD · Moving Picture Company

Jan 2017 – Jun 2017

  • Resolved lighting tickets in JIRA and troubleshot lighting scenes.
  • Analyzed render stats and optimized base render settings per shot.
  • Tested and standardized proprietary software.


Armoured Crewman · Canadian Forces

Oct 2010 – Dec 2016 | Royal Canadian Armoured Corps, British Columbia Regiment, 39 Canadian Brigade Group

  • Conducted mounted and dismounted reconnaissance patrols.
  • Operated surveillance and command-and-control communications equipment, and loaded, fired and maintained the vehicle's fire system.


Tools and Projects

Substance Painter Custom Map Exporter · JavaScript, QML · GitHub

  • Built a Substance Painter 2018 plugin with a dock panel for batch-exporting multiple texture sets and UDIMs, with control over resolution, file format and bit depth.
  • Works with existing export presets such as PBR MetalRough.


Education and Training

  • Art Institutes of Vancouver, Diploma, 3D Modeling for Games and Animation, 2014 – 2016
  • Simon Fraser University, Computing Science, 2012 – 2014
  • Artistic Anatomy with Eric Michael Wilson, 2018
  • Facial Action Coding System, 2019


Interests

Figure sculpting, life drawing, digital painting and computing science.